Tuesday, 6 December 2016

Bargon Attack - Paris is burning

Written by Alfred n the Fettuc

Bob journal #1 : “This is official, aliens are invading Earth! They’re going through our computers and our video games to get in our minds! And who are those weird cultists all around Paris? It’s time to investigate! Maybe the guys at the micro club will be of some help to me…”

Here we go in our first discovery of gaming in Paris. As soon as the weird intro is played out, you’re put in the very noisy shoes of Bob who is apparently going out of the “Théatre des égorgeurs” which could be translated as “Cutthroat Theatre”.


Sunday, 4 December 2016

Missed Classic 31: Legend of Djel (1989) - Introduction

By Ilmari

While Joe is busy completing Zork 1, let's get a step further in our history of early Coktel Vision games - what did they do before games like Bargon Attack? Doing a quick summary of games that have been covered so far, Mewilo was an unknown classic, Freedom was barely an adventure game, Operation Getafix was too small and simple, and Emmanuelle… well, I guess we all remember what Emmanuelle was like. With a track record like this, it is hard to know what to expect from the next game designed by Muriel Tramis.

There’s magic! And dragons! And obligatory eye candy with ridiculous clothing!

Friday, 2 December 2016

Star Trek - Extended Vengeance

Written by TBD

No, not THAT extended Vengeance

When I decided to play the CD-ROM version of the final mission of Star Trek 25th Anniversary, I knew it was extended due to complaints about the original version's short length, but I had no idea just how extended it was.

When Joe played the floppy version the only 'puzzle' he needed to solve was brilliantly deducing that using Doctor McCoy's medical equipment on the dying woman might be useful. The extended version gives us multiple puzzles, so let's see what happens between watching a Starfleet officer die and meeting the man who wants to kill us in a ship battle...

In the extended version, we don't immediately beam back to the ship after the woman dies. We can't even if we want to. Calling the Enterprise just has Uhura telling us that they're still tracking the distress call.

But we have other locations to explore. We don't even need to go to sickbay first. When we leave the bridge we are presented with a map of the ship.

Wednesday, 30 November 2016

Game 79 : Bargon Attack - Introduction (1992)

Written by Alfred n the Fettuc

[Admin's note: You were probably all expecting an Eternam playpost by now. Unfortunately, Aperama works in a field where approaching Christmas means more work (and I am not implying that Santa's factories are actually located in Australia, although if I were him, I'd certainly consider moving Down Under from the cold North). So as not to make a large gap with only one official game and occasional Missed Classics going on, we've decided instead to continue for a while with another French game, Bargon Attack, this time played and reviewed by a real Frenchman! Aperama will return to the joys of Eternam in the future, when holiday season will be over. Now, I'll give the stage back to Alfred!]

My youth as a French adventure gamer who couldn't speak English was strictly limited to a few games. I couldn't understand all the Sierra Classics that were never translated and I wouldn't discover the Lucasarts masterpieces until Day of the Tentacle a few years later. In consequence, my first forays into the adventure genre was with Delphine Software Games (Future Wars, Operation Stealth...) and Coktel Vision. I have a lot of great memories of Inca, Ween and Lost in Time, and I've spent a fair amount of time playing Bargon Attack as 11-year old me. That’s why I’m really pleased to be able to play it again (and hopefully complete it, which I was unable to do at the time) as my first article on the blog. Let’s try and save French video gaming reputation!

French video gaming attack

Monday, 28 November 2016

Missed Classic: Dungeon - And Another Thing… (Plus Final Rating)

Written by Joe Pranevich

Last week, I completed the adventure game marathon that is the original Zork. Of all the games that I have played here, this is the one that I feel proudest for winning. I have wanted to play and beat this game for years; thank you for giving me the opportunity to share it with you. I will get to the final rating shortly, but if you have been reading the comments then you know I have one remaining piece of unfinished business: the alternate versions.

Throughout my coverage, I have been aware that Voltgloss and others have been playing a different version of the game than I am. I was attracted by the “Dungeon” version because it was the one that I discovered for Linux many years ago and, as far as I knew, it was the only one. In this, I have betrayed my age because an alternate version of Zork has been available since 2004. I have a better idea now how these variants fit together and just won the other major contender for the “definitive” version. None of this affects the score so if you want to get right to that part, just scroll down.