Thursday, 27 July 2017

Missed Classic: Enchanter - Magical Mystery Tour

Written by Joe Pranevich



Last week, I started my explorations of Enchanter by breaking into an ancient castle inhabited by an evil warlock. It seemed to be going well at first except I was too tired to memorize any spells, failed to find a safe place to sleep, and then was captured by cultists and sacrificed on an altar to a bloodthirsty god. I did manage to learn two new spells (one to open doors and another to repair damaged objects), found a mirror leading to the original Zork games, and encountered a door so heavily guarded that it’s defenses had defenses. Fort Knox would be easier to enter! The game is a ton of fun so far but I’ve barely cracked the surface. How am I going to find and defeat the Warlock? Will I win by opening a stuck door at him?

I will start this week by saying that I solved the sleeping issue immediately. Not really having any better ideas, I tried sleeping immediately after restoring from my trauma and that worked for some reason without any hassle. I have to assume that it’s a random event and I was just unlucky the last time, but I honestly have no idea. Did I just sleep in the wrong room? At the wrong time? Who knows but at least I can memorize some spells and start a less haphazard exploration of my environment.

Friday, 21 July 2017

Police Quest 1 (VGA Remake): Make the Bust and Make It Stick!

Written by Alex


Make the bust and make it stick! That’s the goal, right? I mean, it even says that on the box to this game:

At least, on the box of the original game.

So did Sonny bust someone? Did he make it stick? Ah, for that, you will have to read on. Because first, Sonny was off to The Blue Room for a shindig in honor of his buddy Jack Cobb.

(The suspense is killing you, I know. That’s all part of the trick.)


Wednesday, 19 July 2017

Missed Classic 43: Enchanter - Introduction (1983)

Written by Joe Pranevich


It seems like forever since we played Zork III, but we are finally returning to the unambiguous portion of our Great Zork Marathon with Enchanter, the first game in the second trilogy. It seems a waste for Infocom not to have taken advantage of the well-established brand name, but I am sure the marketing team had their reasons for not wanting to do so. Zork IV: The Enchanter would have been a fantastic title! I enjoyed the Zorkisms that we found in Starcross and Planetfall, but it feels good to be back on the main road. Like many of the games in this series, I vaguely remember starting this game (or one of its sequels) more than twenty years ago. I know that it has a magician protagonist and that finding and casting spells will be a key component. I also know that at some point in this series you “meet” your player character from the first Zork trilogy, but it might not be this game. I look forward to finding out!

This game both starts and ends an era for Infocom. This is the final game jointly designed by the team of Marc Blank and Dave Lebling. Marc remained at Infocom until 1986 but did not have time to develop any other games; he would return to produce Battlefield and Journey in 1988 and 1989. Dave will write four more games but we aren’t quite done with him yet. We will be looking at his Spellbreaker, the third game in this trilogy, in a few months. (Steve Meretzky of Planetfall-fame will be given the helm of the second game, Sorcerer.) Enough introduction, let’s play!


Monday, 17 July 2017

Kyrandia - Hocus Crocus

Written by Alfred n the Fettuc

Brandon’s journal - entry #3 : After this horrible cave, where to go next? After being knocked out by this branch, I met with Zanthia, another mystic. She seems to tell me I am a prince of some kind and when I ask her more infos, she asks me to bring her some magic water… These mystics and their errands! Could someone just give me actual real help already?

One week later…

We left Brandon having a little nap on the forest ground. He wakes up directly into some kind of witch house, with a blonde woman mixing up a potion in a huge cauldron. She introduces herself as Zanthia, another mystic (and future heroine of Kyrandia 2). She is pissed at the other mystics for basically telling you nothing apart than “go see other mystics” with a slap on the buttocks. Then she tells you you’re the prince...

Thursday, 13 July 2017

Missed Classic: Leather Goddesses of Phobos - WON! and Final Rating

When last we met, Trent had almost died for the fourth? time in Cleveland. A circle in Cleveland took us back to Phobos, and from there on to Venus and Mars.

South Pole

EDUTAINMENT WARNING < While Mars' north pole is made from water ice, the south pole in Mars is made from CO2 ice. >EDUTAINMENT WARNING

While hanging out near the Sultan's palace last post, I found that one of the teleportation circles takes me to the barge. With that information I (eventually) work out that I can get to the south pole without going past the brain exploding machine.